I couldn’t agree more with this post over at Adaptive Path:
At Adaptive Path, we employ rapid prototyping in nearly every design iteration. Our clients enjoy the benefits of risk reduction and concept validation, and through prototyping with standardized kits, we also avoid unnecessarily long timelines and bloated budgets.
I have long been an advocate of lo-tech, hi-impact approaches to visualizing and communicating ideas; time spent fiddling with comps and hi-fidelity presentations early in the process could be better used to explore and accept/reject additional ideas – get a big bucket of ideas and sort out the garbage (or recycles) as quickly as possible. The post above is broader in scope than this single topic, covering concepts of interdisciplinary work but is spot on for my little corner of work and appeals greatly to the industrial designer in me.
Krystal Higgins has a great post up about first time user experiences. Check it out here:
This is a great illustrated roundup of key patterns (and anti-patterns) of a variety of first run approaches in use. There are a lot of details and interesting observations about the pros and cons of the different approaches but one thing I find particularly useful is the naming of these things – for example, I had no idea that the semi-transparent overlay with a handwriting font and sketchy arrows was referred to as “Coachmarks”. As our field of UX/IxD grows and matures it’s great to see these things standardized and labeled.
Nice essay this morning on Medium about the idea funnel. The money quote:
“If you want to have good ideas you must have many ideas.
Most of them will be wrong, and what you have to learn is
which ones to throw away.”
This is a great reminder about the dangers of falling in love with your own ideas and settling on a direction without evaluating it against lots of other potential directions. The author, Stef Lewandowski, has a great quote of his own about taking the approach of “Strong idea, loosely held”
Short read and a nice reminder. Check it out here.